starsector story points limit. Positioning inbetween. starsector story points limit

 
Positioning inbetweenstarsector story points limit  4

Tesseracts attacking each other. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Blog Translation/20190708 - Skills and Story Points":{"items":[{"name":"20190708-adding_perma_mods-768x480. I LOVE being able to build in hullmods. Take Wednesday's night loss to the Miami. So if you are completely out-officered the enemy will get 240 DP, while you will only get 160 DP. So if you learn a Paragon Blueprint and sell a spare you can't use on the Black Market, you'll eventually get Pirate patrols. 6 Installable Modules. There are 3 things you can do regarding Deployment points. go to hybrasil buy 1500 units of drugs spread the love to the folk of the system. Once combat really gets going, I hit the low 20's, and major engagements then slow to a crawl. But I think that probably does not affect the "Standard recovery", also you gain more credits when just scavenging, but I was just. The Automated Ships skill gives +100% max CR to automated ships in your fleet so long as you are at or below 30 automated ship points, which are the sum total of the DP cost of all automated ships in your fleet. "maxShipsInFleet":30, Increase the number of ships you can have before you get hit with the supply penalty. 242. WimRorld. 51K subscribers in the starsector community. And there you have all you need to. Features. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. 0 – 2021-10-12. Change it to whatever numbers you want. Key word being was. 3, you go to a new weird system and fight fleet, get sierra cruiser. Maku_GJ. Blue: Elite. 1. I actually feel bad 4 the 4+ Heg fleets that try to run away. Crew training grants 15% unless you start spamming capitals, 50%. Soil nanites. High tech (outside of Ziggy) is cheaper than low tech actually. Go into the game's config file and find the settings for "Easy" mode. For example I would never normally use an atlas. Thus using a story point with a 100% XP bonus is essentially "for free", as you'll get it back eventually. Go around them if you can't handle the damage. You get 5 A or B choices per line, with the ability to reverse your choice at the cost of a story point. I think the fleet point limit should increase as you level up. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. 3 supply units. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. ATM don't wanna use Conquest, i already have a Paragon decked out with. 1. Perhaps I am wrong, but there isn't a limit on the salvage bonus so they're multiplicative. k1llerk1ng. From personal experience, it tends to be near the core worlds. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. hey, I didn't see a lot of guides explaining how colonies work in conjunction, so I tried to make a straightforward guide that explains it. 2x Points. It's a solid shield shredder at a good price. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. In starsector, ballistic and energy pd have different rolls. 14. 9a. My name is Reese Kitteridge, a former captain in the Hegemony Armed Forces aboard the HGS Mira's Wrath . ; Ace Custom: The. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Writing Starsector 2: Westernesse Boondoggle. Installed in farming. A lot of mods add a quest for some ship or another; Sunrider for example is basically about doing the involved quest to get the titular ship. Reply reply. Comment removed by moderator · 11 mo. 2 you go to tia exet, fight weird fight at the aurora. Logged Chairman Suryasari. Example). So if you want to tackle a super hard late-game fight, it's a nice little boost. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Warming to 2 degrees puts far more of the population at risk of deadly extreme weather and increases the likelihood of the planet reaching irreversible tipping. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any. maxShipsInFleet: similar idea to above. There's a chart floating around that shows you how to not pather cells on your worlds, you may find it useful. Edit: the industry skill "Colony Management" is no longer in the game. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. (edit: also, Starsector has an actual story now. Of note, AI Cores do not count to your maximum Officers Limit so you can have 8 (10) Officers + AI Cores But. They can also be used to wreck market price for trading. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core + Admin skill to reach 10 transplutonics. 1 version was the max skill mod that allowed me to have all skills. Imo, it should give 5% per mod, but with no limits, and also have ability like "there is a chance for each D-mod to be ignored in current battle". json of a given mod to make it compatible with the current version. It's easy to make up a reason why SO can't be built in. . Technically yes, but only after you go beyond the usual limit of 15. open up setting. They are between levels 4 and 6, with 1 to 3 elite skills. Just a list of all the bar missions (and my ratings) you can find. It used to be called Starfarer. Main character points, or single player game points perhaps. How to escape without using story points. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. At first, it was junk I did not care about like Orbital Lamp, Soil Nanites, and Cryo CPU. I recommend using a mod manager like SMOL or MOSS. Alternate “Fast” version does the same, but doubles levelling speed while halving Story Points per level and doubling bonus experience gain from SP usage. I remember the scientist transport ones not even have a. The official subreddit for discussing Idle Champions of the Forgotten Realms, a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand adventure. As things are, most ship packs and factions should at the very least be functionnal. Quote from: SCC on April 17, 2021, 06:18:27. . So you can save that 30 Ordinance Points you have to use to get Heavy armor on your Onslaught. If the activity says +X% experience bonus, that means using the story point will generate enough XP for free to generate X% of a new story point. It is better to only use 1 or 2 on each colony, so it is better to only have a single industry you really want to "push" on a. 16 votes, 26 comments. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. A Radiant with an Alpha Core is the Destroyer of. As for the historian, they can randomly show up in the bars of any station, where they will sell you the location of blueprints in exchange for story points. I understand it's due the officers assigned to the fleet. Quest 1 id where you need a bar event. Overhauls the officer selection dialog, adding additional features: Upon interacting with another fleet, displays that fleet's commander's combat skills, including fleet-wide skills. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. the new limit is 5 instead of 6. This lets you effectively upgrade a ship as long as you want, so long as you can keep dumping XP into the ship. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. . Player fleet able to interact with objects immediately after battle, i. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Change XP costs to be based on default deployment point values rather than modified ones;. now possible to escape through a jump-point after retreating from battle w/o always being re-engaged by enemy fleet Improved fleet AI performance by ~50%, should be something like a 10-15% overall performance improvement in campaignIf you do raise the max level to 20, I would suggest setting # story points per level to 5-6 since the amount of them you get at max level depends on the xp needed for max level (and never grows afterwards), which means that the base of max15 you get 4 story points per ~4,000,000 xp, and at max20 you get (6 is what I set) per ~6,500,000 xp. To hire them you need to spend 1 SP 100% XP, with the contract only lasting 720 days. Salvaging after battles is also a good way to get back some of the supplies/fuel spent. A memory leak in a mod is causing Starsector to crash. 5. Go to starsector r/starsector. Removed soft fleet size limit. Prism freeport is kinda overpriced, the agents are the new black market arms dealers, but they do not use 2x price modifier and using them is completely legal and does not require reputation or comissions, this is how I acquired one Paragon at lvl 1 fully equipped with hull mods and weapons for one million credits, used it to destroy an luddic. 2. Gamma: -1 Demands Beta: -1 Demands & -25% Upkeep Alpha: -1 Demands, -25% Upkeep, and unique Improvements Improvements can also be done either by spending story points which is permanent which also. ago. 12 Cycles a Prisoner (or how I captured 2 VIPs and forgot them for 12 years) Memoirs of a Hegemony Captain. This game is in no way similar to Elite Dangerous. The player can move the ship by clicking on a target or a destination. 5. 45K subscribers in the starsector community. In your screenshot you can see that the station has all 3 "bays" attached and active on it, which makes it much harder than if you had attacked it as soon as it spawned/the pather in your colony bar popped up (in where it would only have 1 bay out of 3 aka 33% of the firing. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. You can (and should) set the AI's officer limit to match this. 9. "Battle size" in the in-game settings tab. You get 4 story points per level. « Reply #1 on: April 27, 2016, 09:26:37 PM ». Consider doing scavenger run. ago. Download v1. Remnant ships are simply super DP effective and punch way above their weight class. Freeing up Heavy armor OP on my capitals is always going to have a greater affect on my game than being able to get a bit more money. 4. These points should be used to. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. reduced maneuver is rough, given how fast the tesseracts are. Accidents. The next update will add strong narrative RPG elements to Starsector, among other things. bonus points if you ditch the drugs in a nearby asteroid belt on occasion so you dont get scanned by the space police. But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. A Beginners Guide on how Colonies Work. I wanna build a brawler that has tons of frontal firepower and is capable of handling the high flux costs of the weapons in question. Similar to vanilla this is a “soft” limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. For real though, best way to deal with Hostile Activity is to just ignore it completely. Handing over planets is really the big one, much faster than commissioning and invading for one faction. Starsector colony / terraforming mod combinations Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience?. 5 or do I still have to mod this? I find story points are amazing to give non-combat ships 4 or 5 logistics mods. Battleships have it at 7-8 tho. 0 - 2022-01-02. After I promted him to talk about the guy he kidnapped, he confessed that he is tired of violence. In starsector all ships have mod points that are used up by everything from the hull mods i mentioned, to what weapons you have on, to how much you want to increase your flux limit and venting speed. This maintains an almost identical rate of. You can also use them in some quests to make things a little easier, but no. That's how Starsector got started, too - nights and weekends, and all that. 9a) is poised to add more 4X-like elements to the game, it seemed like a great time to bring people up to speed. Point them at something and watch it disappear. For me, story points should only be used in conversations, not job related stuff like that. 95a (Released) Patch Notes (Read 568449 times) Arcagnello. the story point are kinda op for this current update, I hope they make the story point related like recovery for certain ship or adding permanent hull mod more expensive so you need more think and planing before using themIntroduction. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. Once the bugs with Pather Interest get fixed, this will more or less be your only planet that. . DesperatePeter • 5 mo. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. json you can change the max number of officers, I don't think there is a way to swap them around whilst flying about from any mod. Hi! I know I'm late to the party, just got Starsector for my self a while back, and was oogling about to learn about things when I came across the blog post for the new skill system, and wanted to throw my voice out into the choir. So far I have not seen any particular pattern for where the. ago. I have the maximum 10 lvl 5-7, but the enemy often has 20+ officers. but assume that'd cost a lot of story points to utilize. If you are new, some pointers on colonial management: Get some skills. There's also another quest, that I think you can do independently of the main story (although I can't quite remember). 000 and a story point, the money option without story point costs x50 more, so it becomes 1000000. Thank you. By measuring sprint velocity – the average number of completed points during previous sprints – and using that number as a limit for the next sprint,. 0 – 2022-01-02. I still use frigates a good amount since recovering ships takes story points like 50% of the time, and frigates are cheap to replace. Thus using a story point with a 100% XP bonus is essentially "for free", as you'll get it back eventually. There are diminishing returns with having multiple. If you vent only the center module holds fire, the others can keep shooting. Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. Are you getting any story points when leveling? Story point experience is tracked strangely so if you lowered your character's level to get more skillpoints, you might not get any story points for reobtaining those levels. Ship recovery dialog now shows normal and story point recovery in the same screen. 5 Improvement & Alpha Core Effects. By default, it costs 2000 Domain-era artifacts and 2 story points to craft a special item, and the player must do so at a colony they control with size 5 or greater and an Orbital Works industry with a Pristine Nanoforge installed. Nanoelite001 • 2 yr. Just like Ironman mode, add another toggle to "sandbox mode" which completely removes character level cap. Manage as many officers as you'd like. Level 7 cryopod officers will maintain their maximum level and number of elite skills even if you demote them or remove their elite skills via the retrain option. The only thing Starsector would benefit from releasing on steam would be even bigger mods. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Missions refer to two different gameplay features in Starsector. You don't need most of your fleet at this point. Example). It is most effective when player controlled, or given an aggressive or reckless officer. I have loved Starsector ever since I bought it (long before it changed it's name) and come back every year to play it. Are you getting any story points when leveling? Story point experience is tracked strangely so if you lowered your character's level to get more. Cuz that would put you at the limit. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Join a faction to gain useful support and represent them in war and peace, or start your own. Get 1x autopulse and 2x antimatter blasters from tri-tachyon planets, get 2x sabots from anywhere for missile mount. Deployment points are awarded based on fleet size, with the larger fleet getting more. 51K subscribers in the starsector community. For beginners, this is what I recommend:also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. Edit: Fuxed something that bothered me. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. i was playing the academy missions, found em by accident. Im pretty sure it doesn't cost SP at all. Diplomacy events see faction relationships changing over time. Two out of 5 planets in the system have decivilized subpopulations, so its. 7 points off turnovers per night, which ranks bottom-10 in the NBA in that department. But you can still increase your deployment by capturing objectives and/or with the "Best of the Best. Go to starsector r/starsector. This page contains the version history of Starsector (formerly 'Starfarer'. 3 Accessibility 3 Colony Size 4 Stability 5 Monthly Income & Upkeep 5. 2 Upkeep 6 Industries. (+2), a story point improvement (+1), an alpha core (+1), and a governor with +1 output, and that only gets you to 9. : The more DP your entire fleet has, the more you get to deploy. The developers also claim inspiration from other classic titles such as MechWarrior and Master of Orion II . What does this do? This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. ago. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. hopefully this is helpful for your colony. marines and/or story points to generate some extra alternative to some of them) and early levelling seems kind of shockingly quick - I got to level 5, a third of the new level cap, in. reduced maneuver by 10%. Carriers require more deployment points to get space supremacy. You just type in 'stormgod' with proper capitalisation. This is installed just like any regular mod. Uniquifying the Factions, Part 1. Change the damage modifier from 0. " "maxIndustries": [1,1,1,2,3,3,4,4,4,4], ". Humanity was ruled by the Domain, which controlled multiple galaxies. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. Its pretty simple to modify the game files to allow infinite mods on a ship with story points. commands. 0 (May 6, 2017) Updated to support Starsector 0. ago. Lets you have as many officers on the bench as you want. - tags: Used with the 'help' command to find specific commands easier. 2D RPG/Trade/Fleet Combat Game. Hullmods need an entry in hull_mods. This (along with many other settings) can be changed by running the Settings command. Removed skills changes. The story of Starsector is a bit complex and a bit vague. It doesn't matter if there's an overloaded capital ship that could be killed in the next volley, it will stop shooting if there's even the tiniest shuttle passing by. In "starsector-coredataconfigsettings. Now what I would expect vanilla to do (and it doesn't) is when I make a skill elite on a normal officer. This lets you effectively upgrade a ship as long as you want, so long as you can keep dumping XP into the ship. 1u/day. Admiral;. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 1. An Eagle cruiser with 10 built-in mods requires a vast amount of XP, yet it is one mighty warship indeed. Main menu missions are short tactical battles between pre-defined fleets that are accessed from the Missions. The difficulty depends on what mods you install with Nex. In the same file you can also change the fleet size from the default 30. Starpocalypse is basically a hardmode filter, makes the early game harder and boring tbh, if the jump/progression between civilian grade and military grade in vanilla was any good, it would be better. Go into the game's config file and find the settings for "Easy" mode. So yeah, your side at default will get 150 points shared between your fleet and any allied fleets + stations. 1. 431 votes, 33 comments. Starsector is not exactly a game about risk-aversion, especially early. Chain kills together to gain a combo multiplier for a massive score! The point multiplier increases with each difficulty level. This is my final guide in my How to Starsector playlist. The 8 officer limit (10 with officer management) still applies -- however, it only applies to officers in command of a ship. 95 for a while and I got decent colonies going, pop 6 and all that. 60-100+ enemy ships, even if you have a very good personal ship, the skills to abuse it, and a high enough deployment limit to field your. Your second system is best -- several habitable worlds, barren world for Industry, etc. json. Logged. Locked post. Job_Precipitation • 3 yr. Enjoy actual salvager gameplay! petergustav • 6 mo. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Regarding skills, the way it works is instead of putting points into a "capacity" to increase the max level of skills in a tree, and then investing points into each perk, you. ago. Yep, really high accessibility and stability 10 is crucial (items, AI cores, story points, good planets/close planets, level 3 battlestation, waystation, megaport) plus commerce (with the +50% item) and free port on the most profitable of the two - e. 0. Story points are funny. 2D RPG/Trade/Fleet Combat GameIf the slot is unnecessary or ineffective, a lot of the times it is better to leave it empty and use the points for more useful things. This. Skills are permanent bonuses or activated abilities acquired by the player and officers. While Heavy Ballistic Integration helps keep the cost low, this consequently limits how many hullmods it can equip, unless a Story point is used, or its weapon loadout is compromised. (That was a bug in -RC3; should be fixed. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Except the skill that unlocks 3 s-mods is permanent. The story of Starsector is a bit complex and a bit vague. Max deployment points can be changed in the settings up to 500 so if you have the bigger fleet you get 300 deployment points to play with. 9. I consider Starsector to be either the best indie space game people don't know about or the best indie space game people here aren't talking about. The base tech-mining in Starsector 0. If you have 10k bonus exp and do something that gives you 2k (regular) exp, an identical amount of bonus exp will also be turned into regular exp. TallGiraffe117 • 2 yr. level 1. After all I had come heavily armed expecting a challenging encounter, and didn't want my efforts to be in vain. And, based on the total amount of bonus XP spent when you hit level 15, you immediately get a bunch of story points back. Larger colonies get more build slots, up to four slots at colony size 6. - class: This points to the script you wrote in Step 1 above. Hypothetical fleet with 20 fully-integrated Alpha Cores says hello. With games launching every day, both triple-A full releases and early access concepts, with Kickstarters to keep track of and various news flooding RSS feeds, it takes a lot for a game nowadays to lodge itself into our minds for more than a few months. As the title implies, I've gotten tired of fighting. Many different things can be salvaged for resources, from debris fields created after battles to ruins on surveyed planets. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. But yeah Idk. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. just edit pt or sp to the amount you want, no need to ever add. Uniquifying the Factions, Part 1. Starsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. If you have 10k bonus exp and do. Displays up to 24 ships of each type, gets wider instead of taller "Ship repairs completed" messages will now stack when many repairs finish at around the same time. The skill system – the one in the currently released version, 0. 95. Personal tweak of two vanilla skills, Helmsmanship and Automated Ships, first one have Zero Flux Bonus from 091, and Automated Ships have removed limit, and they are now tweakable, like in Quality Captains, like its possible to enable and configure Automated Ship limit, or turn on vanilla 095a Zero Flux Bonus. The hull mod I most frequently build in is the drive field one because it takes so much OP. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it. Im talking ordnance point aka hull slot allocation cost. Special mods, Colony upgrades, asking the Story Teller to give you coordinates to ceartain places with rare stuff, using them together with an Alpha core to make an orbital bombardment to a star to create another stable point are some of the best uses for them, imo. First point: The S-mods have made combat ships able to become extremely strong. One feature is in both categories – “pick one of two skills at every tier”. You can also give them donations of credits, which improves the rarity and number of blueprints for sale when you visit. Capturing these can be useful to tip the ECM rating balance in the. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Spamming ieds will generate uh, quite a bit of lag though. While technically infinite, getting late game story points is slow (in vanilla) and this will compete with other outlets of story points like colonies and AI inspections. 95 - Guide to Fleet Composition. New patch is the perfect time to drop in, welcome to the community. The benefits of a Dram are well known. The limit on how many you can add is two IIRC. Your first colony should be on a good planet. Your second system is best -- several habitable worlds, barren world for Industry, etc. For example, "-Xms6144m -Xmx6144m" allocates 6 GB of memory for the game. The design is already fairly data-driven. So an action that gives 50% bonus xp will give you 500k, and one that gives 100% will give you an. So the experience for level 15 in RC9 is 5m, and you get 4 story points on the journey towards hitting it. 5m experience. Mark IX Autocannon: B. You've got to the end of the main quest. Battle size depends on your fleet combination. It used to be called Starfarer. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. DP base on ships size : make DP base ships will make any other class obsolete, it will defeat the reason to keep cruiser destroyer or frigates on the fleet The number used here is one without additional skills that give you more officers. - On that note Cola Powered Gamer/Indie Retro News would like to say thank you to Alexander Mosolov for taking the time to talk to us in this exclusive StarSector interview! Links :1) Game Reviews 2) StarSector Review. Factions will wage war against each other and try to conquer their enemies. At some point I figured "oh i have to hire mercenary officers" but they cost 1 SP to hire and when their contract is up. There are ancient tombs with puzzles, jail survival simulator, election campaign, business tycoon quest, spy missions, sabotage quests and so much more! All in text format. 9. Officers from a pod (both level 5 and 7) come with Elite skill (s), and can be retrained at will (instead of "Make skills elite" they have "Retrain" button in its place). Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. I was thinking that the fleet limit should be something between 300-500 DP. Also using story points for officers is a bad idea in my mind. RemnantCommandTransfer might be useful also. Starsector > Mods > [0. It doesn’t consume it. jpg. Step8: go there and use a distress signal while inside of the system. 1. Can only be installed on worlds that are not gas giants, do not have the "extreme weather" condition, and do not have the "extreme tectonic activity" condition. The bars have some nice easy quests.